![]() ![]() One thing he pointed out was the importance of having a good design and locking it down before you start modeling. (Think open-source Illustrator, but just as powerful.) It starts from the design phase, where the author introduced me to Inkscape, which is an awesome freeware vector graphics program. #Metasequoia 3d manual#The 3D Character Animation Manual is a good all-around book for learning the process. #Metasequoia 3d plus#That’s about $27-28 per book, plus there’s shipping, but you’d probably pay $50-$60 for similar books in English. #Metasequoia 3d full#All three books are in full color, and for computer books, aren’t all that expensive: around 2500 yen a piece. You can download everything you need from the websites in the books. I’m tired of keeping track of all the coasters I get with books these days. None of the 3DCGæ-¥å’Œ books comes with a CD/DVD, for which I am grateful, to be honest. (The current version of Blender is 2.66, so it’s pretty close.) It came out in 2012, and covers Blender 2.6. ![]() It covers skinning and boning and animating as well. You learn by creating two characters: one low-poly, and one high-poly. I’m looking forward to improving my Blender skills. It’s devoted to building 3D characters in Blender, which is a powerful (and at times frustrating for me) program. Volume 3: To be honest I haven’t worked with it yet either, but after spending an hour reading it, it looks promising. Also, make sure to check the publisher’s website for errata in volume 2. It came out in 2010, so it should have some updated info on the first book. ![]() All color illustrations, though, and it takes you through building a model, adding clothes and bones, and animating it. One downside, it’s a 2009 book, so it covers an older version of Metasequoia, but I haven’t really run into any problems with it. There’s also some info on designing characters in Paint Tool SAI, a program I don’t have much experience with.Īll of the illustrations are in color, so it’s easy to follow. The book covers low-polygon to mid-level polygon count figures. The exercises ramp up in levels of difficulty. If you stick it out, you’ll make 5 or so models of varying types, from the dead-simple-easy dice-head guy to a big bad demon-type character. (Plugins like Keynote don’t work without it, and you can’t save in other formats!) The tutorials are pretty easy to follow if you speak N2 level Japanese, or can handle N3 if you don’t mind looking up some stuff. It goes through everything you need to know to get up and running with Metasequoia, and explains why you need to drop the $45 on licensing it. Volume 1 of 3DCGæ-¥å’Œ covers the basics. I wound up buying all three books in the 3DCGæ-¥å’Œ (3DCG biyori) series, as well as a book called 3D Character Animation Manual (it’s also in Japanese.) 3DCGæ-¥å’Œ So I decided to double-skill-up (or maybe even triple/quadruple), by getting some books on 3D character creation in Metasequoia and Blender in Japanese. It’s the sort of thing I knew, but didn’t really grab it until I had a few consecutive failures. ![]() Things like how important it is to have a good set of references before I even start 3D modeling. There are some really great tutorials out there, but it takes time to find the ones that apply to what I need to know, or the things I don’t know I need to know. As I’ve been messing around with Metasequoia more and more, I realize that DeviantArt tutorials, while useful, will only get me so far. ![]()
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