![]() ![]() Takuma went to the United States and arrived in Massachusetts to supervise the reprogramming and modding of the unfinished game into 2Super2Hot. However, as the December deadline approached, all three versions weren't considered ready in time, so Theorysonic asked other developers if they had half-finished games of a similar style to Superhot so they could reprogram it and use it as an impromptu 2Super2Hot.ĭuring the search, Theorysonic come across a cancelled sequel to Chex Quest that was being worked on by VOOM! New England Software. The Theorysonic and Magik versions began development in August, whilst the Black Widow version began development two days after Half-Life 2 was released on Microsoft Windows. One, meant to be the actual 2Super2Hot, was developed in-house by Theorysonic Game Studios, another was a backup game developed by their budget studio Magik Programming Arts in case TGS' version wasn't ready in time for the holiday season, and another, which was a total conversion/mod of the very recently released Half-Life 2, was made by Black Widow Games in case neither version was ready in time. Theorysonic had made a promise to release the Superhot sequel by Christmas, and the staff of Theorysonic Game Studios, according to Superhot creator Takuma Kedzierski, "was hyped up about getting the game out in time for Christmas."Īs a contingency plan, Theorysonic developed three versions of 2Super2Hot, each different from the other. ![]() The version of 2Super2Hot that was released was not meant to be the game itself. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well.2Super2Hot is a sequel to the videogame Superhot released in 2004 in El Kadsre. It’s designed for conventional screens and longer play sessions. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.
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